
Outside of combat you build and manage radar stations and bases to track alien activity.

Fresh additions include the ability to reserve time units (action points) between combat turns as well as tactical aerial combat when you scramble your jets.

The UI is cleaner, although still complicated and without a tutorial, and you can still rename your squad of soldiers, which we love, but also means it hurts more when they die.

Xenonauts is far closer to the original 1994 X-COM: UFO Defense than the modern XCOM games - in fact, it’s essentially a faithful indie remake, steep difficulty curve and all, with a few much-needed quality of life tweaks.
